Militiae |
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AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA |
Era |
AH D |
Lingua |
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Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Advances from: | Desert Captain |
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Advances to: | |
Cost: | 80 |
HP: | 62 |
Motus: | 5 |
XP: | 150 |
Ordo: | 3 |
Alignment: | diei |
ID | Desert Marshal |
Abilities: | ducatus |
sword ferrum | 11 - 4 conflictio | ||
bow cuspis | 7 - 3 missile |
Resistances: | |
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ferrum | 0% |
cuspis | 0% |
impulsus | 0% |
ignis | 0% |
frigidus | 0% |
mysticus | -10% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 3 | 20% |
Castellum | 1 | 60% |
Caverna | 2 | 30% |
Colles | 2 | 50% |
Cotes | 2 | 30% |
Glacialis | 3 | 30% |
Harena | 1 | 60% |
Impervius | - | 0% |
Montes | 3 | 60% |
Nemus Fungorum | 2 | 50% |
Nonterra | - | 0% |
Palus | 2 | 30% |
Planus | 1 | 40% |
Salum | - | 0% |
Silva | 2 | 50% |
Viculus | 1 | 60% |