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Wesnoth Units database

Desert Marshal

(image)

Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

Advances from: Desert Captain
Advances to:
Cost: 80
HP: 62
Motus: 5
XP: 150
Ordo: 3
Alignment: diei
IDDesert Marshal
Abilities: ducatus
(image)sword
ferrum
11 - 4
conflictio
(image)bow
cuspis
7 - 3
missile
Resistances:
ferrum0%
cuspis0%
impulsus0%
ignis0%
frigidus0%
mysticus-10%
TerraMovement CostDefensum
Aqua320%
Castellum160%
Caverna230%
Colles250%
Cotes230%
Glacialis330%
Harena160%
Impervius-0%
Montes360%
Nemus Fungorum250%
Nonterra-0%
Palus230%
Planus140%
Salum-0%
Silva250%
Viculus160%